
Rome declared war on me in a early - middle phase, this is the phase where Rome has captured most of France and I'm still down to the same amount of settlements. There was a time when I was playing Koinon Hellenon in RS2 (mod), which only composes of 3 to 5 settlements in southern greece. On the other hand, manpower system in Total War also gave a decent role in terms of gameplay and challenge. But of course, population and manpower system in Vicky 2 surely is more detailed than those games. The thing with manpower and population system on old Total War games, they act similar to vicky 2 and Eu4 games, It's just designed in a different way. (correct me if I'm wrong, it's been a while) Recruiting also acts this way, when you recruit a unit composes of 160 men then the same amount of numbers will also deduct on your manpower pool or simply, the population in your settlement. When replenishing or reinforcing, your manpower gets deducted depending on how many casualties you took on that certain battle. Since siege battles and land battles in Total Wars represents quite differently from EU IV but they still have a similar effect on manpower when reinforcing units. That is, you transfer them manually from one place to another. Manpower also depends on city management and the number of cities in you empire, however instead of having global manpower system in EU4 what you have here is a separated manpower in each of your settlements, which is reasonable for me because Rome 1 has a more different army logistics than in EU4. It is better to see the new political system being develop further then to try simulate the social classes of ancient Rome.Actually, Rome 1's manpower system acts a bit similar to EU IV. Manpower and population system in Paradox games serves mostly as break against the conquest. Unlike Paradox games listed above the key component was always war and conquest.


IMHO main focus of the TW games were RTS battles. Do we need a population system and or manpower system in TW games? Not really. It got some numbers which acts like threshold for development of the city or some sort of gimmick for better feel. So does TW games have/had population/manpower system up to this date? No, not really. It is better to see the new political system being develop further then to try simulate the social classes of ancient Rome.
EU4 MANPOWER TO POPULATION HOW TO
Another way how to drain your manpower pool is to suffer attrition during sieges, marching through insufficient lands or being stationary in such provinces (every province has its own supply limit - how many troops it can sustain).

Every time you are recruiting regiments every regiment drain 1000 recruits. Here your nation have pool of available recruits depending on development of your provinces, buildings, national bonuses and unlocked National Ideas. This is in my humble opinion a population system.įor example of working manpower system could be EU III and IV. Guys with all respect to all iterations of TW, but what is point of this discussion? Victoria 1 and 2 have population system with population being divided into social classes (Aristocrats, Capitalists, Clergy, Farmers, Clerks.) every one with specific purpose (Capitalist owns factories, Aristocrats invest in raw materials - farming, mining etc.), nationality, political views and faith.
